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About Digital Art / Hobbyist Member William WMale/United States Group :iconteraiyukilove: TeraiYukiLove
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Deviant for 4 Years
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Newest Deviations



Watch out Sarah Jane by spandexsleuth

Before I start, I want to say that sometimes you have to be able to give harsh criticism, even though you want to be encouraging. So wi...

A place to relax 3 by MichaelG1234

Man! As a fellow Octane User, I've got to tip my hat. The only thing that I would like to point out is that they reflections of the lig...

Archer and Dragon by EmilyStepp

I like the colors and the subject well enough, but there's something that throws the picture off to me and that's perspective. When I l...


Anime High School by will2power71
Anime High School
I purchased Keiko 6 a couple of weeks ago, and I have to say that the figure does make some important strides when it comes to getting closer to 3D Anime style. The figures in this scene aren't purely Keiko 6, but the look wouldn't have been possible without her. She reminds me of Hitomi, but the head seems to be a little bit easier to deal with. I used a combination of Aiko 6 along with Keiko and a few other morphs. The other body styles come from a number of different characters that I have in my library.

Since DAZ's still sticking to it's terrible habit of not producing male figures, I had to improvise a look --their Heads are a combination of Hiro 5 for G2M mixed in with Aiko 6 (Thanks to GenX). I did a couple of other images as a test, but this one came out really well so I wanted to share it.
Like mother like Daughter by will2power71
Like mother like Daughter
So you're our new neighbor, eh? Welcome to the complex...

I have been working with Keiko 6 and I have gotten closer and closer to the look I've been aiming for when it comes to 3D Anime styling. This look is a good halfway point between stylized and realistic. The Gaussian Texture Pack for Keiko 6 has made this a lot more pleasurable because I can get that toon look that I'm looking for that's consistent across figures. (It even works with the G2M figure --no adjustment needed)

I did go back and re-do the eyebrows on the figure. No one ever takes the time to do toon eyebrows, and so I took it upon myself to come up with six different styles and ten different colors for each skin tone. I wanted very much to be able to have a green haired kid or a red haired kid --not ginger, but definitely toony.

It came out quite well, I think. I'm going to do a boys demo too.
Anime Boys by will2power71
Anime Boys
As promised, I worked out an anime look for the boys that I'm quite happy with. I was going for a look that was almost straight out of a manga page with a little more realism rather than trying to make them look like a 2D image in a 3D environment.

What I have learned is that you can make a few adjustments and get that look. The first mistake I learned from was starting with M6. Distorting a man to make him look like a boy just doesn't work. This time I started out with Brodie 6 and combined a little bit of the Hiro 5 body style to get the basic look. 

The head is a combination of Hiro 5 and Aiko 6 with a few more head morphs until I got a base to work with. I'm still using the Gaussian Skin Textures for Keiko 6. It really ties them all together when the textures are uniform. That's what I didn't like about using standard Genesis 2 Skins --too much realism. 

I used to use the AoA Subsurface toon shaders but they were a bit wonky when it came render time because they're a shader and not a map. I ended up having to re-render so many times because this or that didn't turn out like I thought it would. From now on, it's maps for me! It's still the AoA subsurface skin settings behind the maps and it works really fast. 

The key thing is the eyebrows --if you're going to do an anime styled character then you have to color the eyebrows the same color as the hair or it just won't work when you look at it. Once I did that, then the look I wanted popped right out at me
Adventure Awaits by will2power71
Adventure Awaits
I got the bug to do another toon render with something a bit more in line what what you'e expect from a toon. Thus I have come up with "Adventure Awaits"

I wanted to do something that had the feel of an Nintendo RPG and this is what I cam up with. The males are all from the new Animated Shapes for Genesis 2 Males. You basically get the Boy, Man and Tank Size in the package. The only thing I didn't like was that the package didn't include a dial for each morph so you can dial it up or down a bit --but that's not a deal breaker. 

The female of the group is a Fiends Forever Base with a different head morph. I stared off with a GenX2 morph for Hitomi and Asobi from the genesis line and combined it with Giselle 6. Then I did some tweaking on it in Zbrush just to clean the chin up a bit because it needed a lot of smoothing
YukiTerai 06 by will2power71
YukiTerai 06
This is a picture of her I found on the web. I do not own this image, nor am I the artist that created it. I'm merely including it and it's background as I find it for those who want to know more about the history of the Terai Yuki Character. I believe this series of images I believe these images are from the CG Illustrated Picture book Yuki Terai: Tokyo Labyrinth 3d Cg Illustration Collection by Ken-Ichi Kutsugi. I will try to identify the book I when I find out for certain.
I don't know why I'm so resistant to the idea, but I'm not a Photoshop guy... For what I do, I just can't see it as something to invest a lot of time in. Now down't beat me up  --I know a lot of professionals swear out by it, and with good reason. But for someone like me, It's really just too much. I actually find myself getting more distracted by all the features, than I would just using Sketchbook Pro.

Most of the time, I'm trying to learn more about laying out a scene, posing the characters and bringing it all together to make a composition. Granted, I'm nowhere near being able to do all of what I just said --but I think it's easy to get caught up in masking levels, channels and all it's amazingly useful features. But when it comes down to it, none of this is going to make me any better at drawing. So I've decided not to pursue photoshop. Instead, I'm going to concentrate a little more on drawing and using tools to help me ink what I draw. When I can sit down and draw a comic page that really leaps off the page, then I think I'll be ready to spend some time learning the ins and outs of Photoshop.

Many thanks to my Sister for teasing me mercilessly about digital drawing.


will2power71's Profile Picture
William W
Artist | Hobbyist | Digital Art
United States
Current Residence: Petersburg, VA
Favourite genre of music: Too many genres to list
Favourite style of art: Manga/Anime
Operating System: Windows 7
Favourite cartoon character: He-Man
Personal Quote: I'm old enough to know better, but young enough to do it anyway

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QCC-Art Featured By Owner Jan 26, 2015  Hobbyist General Artist
A gallery of African Art from the QCC Art Gallery in Bayside, Queens:…

And if you're in the NYC area...stop to have you visit!
rafiqm Featured By Owner Oct 12, 2014

Thanks for joining the :iconclub-street-fighter: Club


I wish you have lots of fun here, feel free to post your Street fighter work in our gallery, (remember to choose the right folder to place your work in :P)


Be sure you put the club icon in your journal to help spread the word! :handshake:


:bulletred: Art Submissions :bulletred:

When submitting your art for approval, please make sure it's in the proper folder.

For example, if your art is uncoloured or is unfinished, submit it under Line Art and Sketches, no matter how many characters it contains.


If it is coloured AND finished, then submit it to the character's folder, unless it fits one of the following criteria:

:bulletred: Contains multiple characters (then it goes under Group of Two or however many other characters it contains)

:bulletred: Contains multiple females (then it goes under Femme Fatale Group)

:bulletred: Is not drawn, but is of someone wearing a character's costume (then it goes under Cosplay)

:bulletred: Is a model or skin for a Street Fighter game (then it goes under Street Fighter Game Artwork)

:bulletred: Contains a character from Street Fighter and a character or characters from another franchise or franchises (then it goes under Street Fighter Crossover)


Any artwork placed in the incorrect folder will be delayed for authorisation by us and it could also be denied!


Thanks for joining  the club!!! :D


BlackBatFan Featured By Owner Jul 26, 2014
Thanks for the Favo.
namesRUNdry Featured By Owner Jul 14, 2014  Hobbyist General Artist
Thanks for becoming a member of -> :iconworld-of-capcom-club: :iconexclamationpointplz:
Celebrating 4 years at dA!   Thanks for people like you who are making it possible.  :iconthumbsupplz:

Just remember to respect our rules,  treat each member equally, and show support for Capcom.  
will2power71 Featured By Owner Jul 14, 2014  Hobbyist Digital Artist
Thanks. I look forward to being able to contribute
GentlemanPlayer Featured By Owner Jul 5, 2014
Saw your work over on Renderotica. Impressive.
will2power71 Featured By Owner Jul 7, 2014  Hobbyist Digital Artist
Thanks a lot. I try to do things that you don't see too much of --at least done well, that is. 
LuxXeon Featured By Owner Apr 3, 2014  Professional Digital Artist
Thank you for the fave.
StoneSorceress Featured By Owner Jan 27, 2014  Professional Filmographer
welcome to the stone sorceress gallery Will
hope you will enjoy your visits 

thankU by StoneSorceress
will2power71 Featured By Owner Jan 27, 2014  Hobbyist Digital Artist
It's nice to see someone do something really creative like what you've done. Most of the stuff I've run into is pretty standard off the shelf stuff. You get a little tired of people using the same imported BVH file to make a girl dance on the screen, LOL. I like how you managed to convey so much in such a short piece, as well as create a desire to see more. That's the hallmark of good animation to me. I look forward to seeing the rest of what you have in store.
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